Since everything you will see in the Digital Dailies is work-in-progress, it helps to understand our process to recognize and appreciate what the animation teams need to do to bring Delgo to life. Below is an abridged guide to the broad steps we encounter in making a computer animated film:

  1. Script - A movie is not about showcasing a technical marvel, but telling a story through appealing characters. Since it is very difficult to make a good movie without a great script, this is arguably the most important phase of development where a team of writers meet with the director and producer to lock-down what is to happen in each scene and how it feeds into the moral of the film.
  2. Concepts - This stage is the first time anything from the story is being visualized on paper. Using traditional art techniques and some not-so-traditional methods, our artists develop various characters, landscapes, creatures, and sets based off of the script.
  3. Design - Once the concept drawings are analyzed by the director, art director, and producer, they are tested with focus groups and final selections are made to set the look of the film. Then, refined images are produced to use as reference for the computer artists.
  4. Storyboards - Here we define the action and camera angles for the film by drawing at least one image for every shot in the movie in a rectangle with the same ratio as our film stock. Storyboard images look very similar to a comic strip.
  5. Animatic - Once all of the storyboards are drawn, they are scanned by a computer and assembled in a video editing system where they are cut together to a rough voice track supplied by staff members. This step is used to test the timing and pace of the film.
  6. Scanning - Many objects, specifically complex organic shapes like characters' heads, are easier to build with clay than in the computer. Our sculptor constructs these complex objects which are scanned by a laser to digitize their topography and bring them into the computer.
  7. Modeling - This is the first use of any computer animation tools. Modeling is simply the process of building three dimensional objects from two dimensional drawings inside the computer. A final model is nothing more than a set of intersecting lines to form a shape. These are called wireframes.
  8. Texturing - Once the modeling phase is complete, we assign color and texture to the surface of the model in our computer's virtual environment. When a model is fully textured, it has its final appearance. This is similar to layering paper mache over a base frame and then painting the exterior of the object.
  9. Articulation - Now that the characters and creatures are completely built, they need to be set-up for motion. A skeleton is incorporated inside the characters and tested to be sure that when parts of the model stretch and compress, they deform as planned.
  10. Layout - Low resolution models, called proxies, are used to set the placement of objects in a scene based on the storyboards. Camera angles and camera motion are also refined in the layout phase. When a scene's layout is complete, the hand-drawn visuals in the animatic are replaced with these rough computer generated segments and dialog from the real actors are substituted for the scrach audio track.
  11. Animation - This is where all of the work finally comes to life. Conveying personality, feeling, and the dynamic sense of motion to animate or inanimate objects is the most exciting part of the process. We like to say that animators are camera shy actors.
  12. Lighting - No different than a live action movie, in order to see the animation in a scene we need to have light. Lighting not only illuminates our characters and sets, but also conveys a sense of mood. Lighting and the absence of light (shadows) are a critical part of cinematography.
  13. Rendering - The process of the computer calculating all of the attributes assigned by the animator to a particular frame is known as rendering. Each second of film consists of 24 frames, so for an hour and a half of footage the computer must render 129,600 frames at an average of approximately 30 minutes per frame.
  14. Compositing - Often it is more efficient to render components of a scene separately and combine the layers later. This process is known as compositing. An example of this would be when using a static background with an animated character where the character could be animated independently and placed in the scene later to complete the shot.
  15. Film Transfer - Once all of the frames are complete, they are output from digital files to analog film and the soundtrack is added. This is when, as they say in Hollywood, the movie is "in the can".

That's a wrap!

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