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Posted by:
Artisan Of Rhythmic Momentum
07/25/01 05:04 PM
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Kyla the multi-colored one
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I like "B" the most in close but I like "D" the most in distance.
In distance, "B" images doesn't apeal as a warm skin feeling but kinda heavy
theater makeup.
"D" gives me a sense of warm skin feeling in distance but in close looking,
it looks like a heavy make up.
It might look better something between "B" and "D".
In my opinion, I suggest to make blue more light value, and add some red
color around her cheek, eyes, and nose.
Or, maybe instead of blue, maybe we can try light cyan which might gives
more sense of warm skin.
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Posted by:
Sovereign Architect of Creation
07/26/01 08:27 AM
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Kyla the multi-colored one
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Well gang my two favorites are C and D. Also I just want to let everyone
know why we are going thru this so it's clear.
There are two main points that we are trying to address -
1. She needs to look more alien and less human. this one is easy, change the
skin color and patterning from something that isn't human looking.
2. Make the characters more appealing and fun to look at. This is key, we
want peoples eyes to look at our characters not slide off them and have them
lost in the background. Our characters need to be interesting and differant.
Most of the comments we got before were things like she isn't attractive, or
isn't appealing. I honestly think this is because we were trying to make her
too human but because she was close but not so she looked out of place and
very odd, like a shaved ape. With this fantasical coloring we have added a
whole new level of definition to the character's faces and forms and given
the audience something differant to look at. She now looks more like an
alien and as such is easier to swallow as appealing. Funny isn't it that
colors can make something easier on the eyes...
As to the Nohri looking like tropical birds or fish - this is a good thing.
Let us think for a moment about their culture and their nature. We have a
very structured artisocratic society whom flies that is all about
ornamentation and scroll work, elaborate patterns, and dynamic colors in
their architecture. You tell me does the change fit them? I think so. I am
down with making them more interesting to look at, more dynamic and more
flowery. I like the fact now that Kyla's skin or the guards skin feels
more complex and natural instead of a "flat" color. Think specificly on
other cultures and how they dress themselves to appear more appealing or
attractive - what we as human are doing is saying hey look at me. It's one
of our ways at attracting mates, influencing others etc. Animals use it for
the same reasons, but also for camoflage, or warnings etc. So the Norhi
being animals that fly I think that their skin would have had maybe way back
on the evolutionary chain been blue, but as they evolved they developed a
second tone that represented their gender and their culture. Conversly this
could be argued fromt he opposite point that it is an evolutionary left over
from whent they were more bird like... either way it works logically.
But these are my comments and reasons for going forward with this. Obviously
the concerns of costuming and set design are valid. But so far Kyla
is the only primary Norhi that has been textured and as Avatar of Enchanted Worlds and Wonders said he didn't
really like all that pink anyway. My concern is how will they look in there
sets - we will test this never fear. Either way I feel that going in this
direction is the right one and we will make changes to what ever we need to
in order to make it work - I honestly feel that this will be a minor issue,
but we will see.
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