Posted by:
Illusionist of the Metaphysical Marionettes

09/30/04 07:07 PM

File(s):
0_06_005_00.avi (809k)
0_06_005_sedessaLands_FIX
Notes: recreating this shot using the same basic sedessa and raius animation but we needed a big crowd shot, so we are adding lots of nohrin into the foreground running away and lots of nohring flying in, landing.

we need some nohrin animated for crowds, some landing on roofs.

lockni need to be running away, terrified.



Posted by:
Illusionist of the Metaphysical Marionettes

12/13/04 06:58 PM

File(s):
0_06_005_00.avi (562k)
0_06_005_sedessaLands_FiX
Notes:

11/12/04 15:17 PM


1 we added the sedessa walking shot back in as shot 005_03 so this shot needs to change a little. sedessa and raius should start much higher and just be about to land as the shot ends so we will match on action of sedessa landing in next shot. shot should now be 62 frames
2 have guards start from offscreen top and come all the way down so we can replicate them for crowd.
3 have raius and sedessa coming in to land a little closer, more like where they are at frame 100



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